|
| | See
the new rules for autoracing and combat at the Time
Driver page.
Excellent, Free Rules for Games with Historic Miniatures.
The
Hex
Command
game
system shortens
the time
it
takes
to
play miniature battle games because combat is streamlined, and movement can be greatly
aided by using a hexagon grid but a grid is NOT needed to play. Read
More Details
Hex
Command Mechanized
Rules for WWII and onward
Click here for the booklet version |
Hex
Command Ancients
for all Pre-gunpowder conflicts
Click here for Booklet format |
Hex
Command Gunpowder
for all 17-19th Century conflicts
Click here for the Booklet version |
Hex Command Raptors
Air Combat |
Hex Command Oceans
for all Age of Sail |
Hex Command NOVA
for all futurist-era and fantasy massed armies |
Time
Driver
Rules for Autodueling and Cityscape Adventures |
|
Latest rule updates
click here |
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