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Skirmish warfare 

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Last update: 11/11/2006

French Foreign Legion from HaT (Airfix mold); Litko Aerosystems Base

Airfix/HaT Foreign Legion temporarily mounted to a 

2.5 inch hexagon plate.

 

Skirmish warfare such as American Plains, Early American, African expansionist and Victorian era conflicts is not the type of warfare of masses of troops using linear tactics as seen in the larger organized army conflicts such as the American Civil War or Napoleonic Wars. 

For this reason, mounting figures to movement plates is unnecessary because the combat is likely to be between smaller groups and even on an actual 1:1 basis, that is, one man is one man.  Because of this close-combat, it also means that certain details such as ranges and actions such as loading, mounting and limbering may have to be considered as the time element is more precise.  For instance, a single turn of one player moving figures on the gaming surface may represent no more than 2 minutes at the most.

Skirmish warfare for the Empirical nations involves locally raised groups of men lead by Empirical military but mostly politically-appointed officers; in some cases local leaders positioned to keep their people in line.  These locally raised men may have had different weaponry between their units, and training as a group appears to have been unusual; they were mostly firing as they pleased when a target presented itself.

Finished officers

Officers usually directed fire based on what they could determine of the opponents position and intention and this concentrated volley fire was almost always used when faced with a mass assault of the enemy.  To carry an enemy position, the most frequent tactic was volley fire from a neighboring group while another group stormed a prepared position.

In either case, shortly into any conflict using modern weaponry opposing sides quickly used, created or otherwise improvised cover as quickly as possible, digging trenches if possible or creating earthworks and redoubts.

As before, the case of mounted troops being superior to all is also found in skirmish warfare, except for the case where an opponent has repeating or machine guns and artillery that can spew grape and cannister.  Only in rare cases did two mounted groups engage in melee and if this happened it was by accident caused by lack of vision; it was more often than not that mounted troops served as fast-moving mounted infantry, riding to a location to claim it then await reinforces, or dig in an defend.

Esci Arabs modified to hold spears.

 

So, in designing the rules to govern the game, the following considerations and concepts are involved:

Commander influence/radius affects morale:  Anyone in range can have morale influenced by the commander and by his death.

Explosions: Anyone is range of an explosion that is not killed by it suffers morale.

Casualties:  Is the system one-hit/one-kill or does a figure get wounded first, then on the next hit is killed and removed?  For speed and simplicity, we simply assumed a hit removes a figure because the