Airfix/HaT
Foreign
Legion
temporarily
mounted
to
a
2.5
inch
hexagon
plate.
|
Skirmish
warfare
such
as
American
Plains,
Early
American,
African
expansionist
and
Victorian
era
conflicts
is
not
the
type
of
warfare
of
masses
of
troops
using
linear
tactics
as
seen
in
the
larger
organized
army
conflicts
such
as
the
American
Civil
War
or
Napoleonic
Wars.
For
this
reason,
mounting
figures
to
movement
plates
is
unnecessary
because
the
combat
is
likely
to
be
between
smaller
groups
and
even
on
an
actual
1:1
basis,
that
is,
one
man
is
one
man.
Because
of
this
close-combat,
it
also
means
that
certain
details
such
as
ranges
and
actions
such
as
loading,
mounting
and
limbering
may
have
to
be
considered
as
the
time
element
is
more
precise.
For
instance,
a
single
turn
of
one
player
moving
figures
on
the
gaming
surface
may
represent
no
more
than
2
minutes
at
the
most.
Skirmish
warfare
for
the
Empirical
nations
involves
locally
raised
groups
of
men
lead
by
Empirical
military
but
mostly
politically-appointed
officers;
in
some
cases
local
leaders
positioned
to
keep
their
people
in
line.
These
locally
raised
men
may
have
had
different
weaponry
between
their
units,
and
training
as
a
group
appears
to
have
been
unusual;
they
were
mostly
firing
as
they
pleased
when
a
target
presented
itself.
|
Finished
officers |
Officers
usually
directed
fire
based
on
what
they
could
determine
of
the
opponents
position
and
intention
and
this
concentrated
volley
fire
was
almost
always
used
when
faced
with
a
mass
assault
of
the
enemy.
To
carry
an
enemy
position,
the
most
frequent
tactic
was
volley
fire
from
a
neighboring
group
while
another
group
stormed
a
prepared
position.
In
either
case,
shortly
into
any
conflict
using
modern
weaponry
opposing
sides
quickly
used,
created
or
otherwise
improvised
cover
as
quickly
as
possible,
digging
trenches
if
possible
or
creating
earthworks
and
redoubts.
As
before,
the
case
of
mounted
troops
being
superior
to
all
is
also
found
in
skirmish
warfare,
except
for
the
case
where
an
opponent
has
repeating
or
machine
guns
and
artillery
that
can
spew
grape
and
cannister.
Only
in
rare
cases
did
two
mounted
groups
engage
in
melee
and
if
this
happened
it
was
by
accident
caused
by
lack
of
vision;
it
was
more
often
than
not
that
mounted
troops
served
as
fast-moving
mounted
infantry,
riding
to
a
location
to
claim
it
then
await
reinforces,
or
dig
in
an
defend. |
Esci
Arabs
modified
to
hold
spears.
|
So,
in
designing
the
rules
to
govern
the
game,
the
following
considerations
and
concepts
are
involved: Commander
influence/radius
affects
morale:
Anyone
in
range
can
have
morale
influenced
by
the
commander
and
by
his
death. Explosions:
Anyone
is
range
of
an
explosion
that
is
not
killed
by
it
suffers
morale. Casualties:
Is
the
system
one-hit/one-kill
or
does
a
figure
get
wounded
first,
then
on
the
next
hit
is
killed
and
removed?
For
speed
and
simplicity,
we
simply
assumed
a
hit
removes
a
figure
because
the
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