|
"It's all factored in and I gotta tell ya my kids really loved it.." -
dad at a convention
Once you learn the combat you'll probably never look at the charts again.
We're
absolutely
sure
you'll
see
the
many benefits
even if you don't
use
a
grid. These rules were designed to help
bring new players into the hobby by offering rules that are:
-
easy to
understand
-
remember
-
teach
others
Any Basing System
Doesn't matter how many figures you want per unit.
A primary goal was to enable
anyone's collection of miniatures to be used without rebasing. Each stand of miniatures
represents a squad (HCM), or cohort, warband, battalion, regiment, cavalry company or artillery
battery (HCAncients and Gunpowder). If your bases can fit into a hex,
there's a unit.
Hexagon Grid
The game was designed with a
hexagon grid but you don't need to use it. We designed it with both 2.5 inch hexes for games
in 15mm and
1/144 ships and aircraft to 1/72 Ancients and horse and musket eras, with 4 inch hexes
for 1/72 WWII and 54mm.
“Code and Color” Dice
These rules use a “Code and Color”
cube, which is just a symbol dice you can make from any die or cube.
-
"Should
do a lot for bringing new players into the hobby." -convention
player.
-
Less
than Two-hour
games
..
up
to
20 units
per
side.
-
Results
WITHOUT
hassle..
we
have
found
the
tactical
results
are
eerily
close
to
historic
reports.
|

A unit can comprise as many figures as you like.
Usually, 4 men to a squad for Hex Command Mechanized, and a unit
in the Gunpowder or Ancient era can be seen as regiments
and cohorts respectively. If you've already got figures mounted,
a unit can simply comprise as many stands of figures as you like.

Games can be completed in
less than 2 hours because many of the
slower calculations in traditional games have been factored
into established methods; that means a single die roll suffices
for many other considerations of the tactics and morale issues.

A six-sided die or cube, we call a "Code and Color" die. You can
use any
d6 you like, but by making your own colored cube or "symbol" die
it brings the potential for other aspects you design for how the cube
can be used. Combat is simple among the rules we create: it's either an
Automatic hit, or progressing less likely, Color meaning roll Red, Code meaning roll a
symbol (we use a star) or CnC: Code'n Color meaning a Red Star.
Hex
Command
Gunpowder Random
Event
Cards
Hex Command Mechanized
Random
Event
Cards
|
Hex
Command NOVA:
Future
era combat in Re-development. (PDF cover page only)
Hex
Command Oceans: Age
of
Sail
combat
in
Re-development
Hex
Command Raptors: Air
Combat In Re-development |

Become
a
Member
of
the
Imagine
Image
Multimedia
Archive
When
you become a member of the Imagine Image Multimedia Archive, you'll get
access to all the work produced by Imagine Image Multimedia as part of your
membership
or
at
a
dramatic
reduction
in
price;
remember
that
95%
of
the
proceeds
from
this
site
go
to
keeping
it
running
and
bringing
you
cool,
imaginative
and
affordable
stuff
for
war
games. Membership
benefits
provide
full
access
to
all
products
and
vendor
discounts
including
Game
Mapper
software
with
Paper
General
miniatures
and
TerrainTiles
|