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infantry_vs_apc_hcm.pdf

 Rules, Scenarios and Gamer Files

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Overview 

Instead of using markers on the table to show damage, over the years we've developed many different kinds of rosters for use during the games.

As of Dec. 1, 2010, the image at left shows another roster version for Hex Command Mechanized using MS Works.

Print and apply these to matte board as usual, 4x6 index cards and so on, or arrange several on a piece of paper and use a clipboard.

The blank boxes at the beginning of each item's Damage Track is used to indicate a superior or unknown element for the vehicle;  think of these boxes as "historically recorded nuances" for instance, representing a hit but the damage for some reason has been deflected, absorbed or just plain weird because of some vehicle nuance for instance, the highly sloped armor of a Hetzer, JagdPanther front, Panther, T34-76 or the massive thickness and strength of the Tiger II or JagdTiger.  At any rate, prior to the game to conform with specific vehicles, fill  boxes already to represent starting damage or different vehicles; in most cases, only three boxes will be seen on the most advanced vehicles of the conflict.  

For each C hit a vehicle suffers -1 combat and when all C hits are recorded no combat strength remains; for each D hit an armor point is lost and when all D hits are suffered subsequent hits are applied randomly to remaining boxes; when all the M hits are recorded a vehicle is reduced to one hex per turn; on the next M hit a vehicle cannot move.

The TE circles are filled for those instances where terrain effects are encountered enough to interfere with the vehicle or otherwise potentially harm it because of obstacles encountered.  Remember, we don't know the difference between wall, bush line and fence line... all these things are just "cover" in the Hex Command system.

At the bottom of the card can be seen tracks for up to 12 infantry squads, and just above them are two blank rows for other vehicles.  Remember if you need to customize this look, blank out the boxes not needed with a different color marker so you know the difference between how a vehicle starts the game and when damage is taken; use a black marker to fill in boxes not needed for Halftracks for instance, and pencil to show boxes filled in from combat hits.

On the left, place the name and ID number of each item in the game; use the notes section for reminders and comments to yourself or about the item.