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Time DriverRules for Cityscape and Arena Autodueling Adventures |
| The intent of these rules is for anyone to be able to put die cast vehicles into a game set in the future, where dueling between vehicles is a legal sport taking place in an arena, but that also involves city, town and countryside adventures, in a time where the world has reverted to something of the "wild west" and people have armed themselves and their vehicles for their own protection. |
Our goal in designing these rules was to remove the stuff
that typically drags these kinds of games down, and create a game that
does not take more than an hour to play. This is essentially the
goal of all the rules we make in the Hex Command series: whenever
possible we remove the goofiness and make the game playable for as
many ages as possible. Members are now able to view the beta release. For one lifetime subscription you can get all the materials of Imagine Image via our War Games Archive. |
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These rules were developed with JADA cars, BattleMachines and 28mm Figures, and where usable -Hot Wheels, Matchbox and HO scale terrain. The image below shows the Hot Wheels model called "Tri and Stop Me" from Hot Wheels with 28mm Gang rider attached, and vehicle flipped backwards to become an actual trike instead of a reverse trike. Obviously, Hot Wheels and Matchbox are all over the map on scales; all their die cast vehicles that are actually 1/87 are labeled 1/64. This is as close to 1/64 that I have ever seen them produce.
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As we mount our test pedestrians and police, some visual analysis for 28mm adventure figure bases:
Left: Clear round 1/8" thick from Litko
Aerosystems. 2nd from Left: bogus slotted bases that come with figures. |
Time Driver Rules (beta)
City streets are tough and weaponry is common, but that doesn't mean police and normal citizenry are just going to stand around letting gangs rip up their town. Volunteer defense militia, vigilantism, hero wanna-be's and Autoduelists fight to keep their town safe. Your character(s) are part of the "solution" or part of the problem, and your vehicles get you from Point A to the Breaking Point. Adventure, misadventure, hospitalization or just shopping (for ammo).. you decide. Combat Die Rolling See the Update Page for rules changes, options etc. City
Rules Arena Rules, Vehicles, Weapons and Using the Cards Cards A series of game card templates are available for you to print onto business card stock from your local office supply store. The Word docs in the zip file are made using the perforated card template stock for Avery 8136 Business Cards, or an office supply stores generic equivalent. Cards are used in the basic game for (4x6 inch) Vehicle ID, (business card size) Character Driver's License and Episode cards (these are also random events and action cards players can play on each other or themselves as needed). Other cards involve Accessories/Weapons cards which players can use to build their own vehicles using clear plastic Business Card Holders from office supply stores. |
| Directory of this page Go to download page here | |||
| Analyzing a Jada die cast truck | Street Signs PDF | Driver's License Cards | Concept Cover Art |
| Video of Vehicle I.D. card and PDF | Article on Time Driver Cityscape | Lap Counter Page | Basic Weapons Payload | Arena Points List |
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| Driver's
License Cards
Example of a Time Driver Player Driver's License (apologies to Charlie Sheen). Images for these play testing cards from Portrait Illustration Maker Note: The cards are PDF docs and Word docs; this image was not able to be used for unknown graphic error reasons; the layout is the same but the background art was changed. |
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| Mark Sergeyev of "The Paper General," a principal contributor to Imagine Image Multimedia for paper figures, artwork and terrain, is working on this image of the rule book which we hope leads to a movie poster too! |
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| Time Driver Vehicle I.D. Card and Roster system
using Plastiklips to track speed (vertically on the right) and internal
component damage (horizontally on the bottom). The cards are 4x6 and
fit into the hand nicely. On the back are business card sleeves for
gamers to place their game cards.
Note: When writing on the card, dry and wet erase markers don't cooperate due to skin moisture and rubbing; so use Grease Pencils which are harder to erase; this of course is only for noting with the manual cards not the preprinted cards. PDF explaining the Vehicle ID Card |
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| Article Time
Driver Cityscape
Should you put street lamps into your layout? While we like to see these the fact is our arms and hands always knock them over. |
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| Lap
Counter Page
"S" is for Start. Top row for 10's, bottom row for ones. Use tick marks under each player number to track earned points. We put this on a white board and laminated it, then used a dry erase marker or grease pencil. The four segments across are simply to keep it organized or for other purposes. |
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| Basic Payload and Arcs description |
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| Arena Points List |
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