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Given that our rules regard the use of weapons on vehicles in a
future setting, is Time Driver a variation of Car Wars?
Of the main differences between the concepts is that we design vehicles
by body type which designates how many internal components are available,
and we are not concerned with weight as much as they are in Car Wars.
In the coming days and weeks we'll post more details on how car design is
done; it's not that difficult at all, and in fact, the basic car has a
speed of 3, an acceleration of 1 and a handling rating of 1. This
fits all cars from compacts to SUVs with two weapons and 2 occupants of
which one is usually the gunner. The more passengers added, the more
handling falls. Once handling falls to zero, acceleration stays at
one. As passenger accommodations are removed, acceleration increases
to a maximum of 3 and handling max's out at 3. Only vehicles smaller
than a mid-size that is smaller than a Ford Taurus can go speed 4 or
greater.
Time Driver is not Car Wars because it doesn't play like
a Car Wars game, but honestly we can't even determine what a Car Wars game is
because over the years, so many variations and player tweakings have been created that coming to a conclusion doesn't seem
possible. Our story doesn't deal with any post-nuclear storyline; in
Time Driver, that event was avoided- barely.
There may be some very close similarities between Time Driver and Car
Wars in weapons because there does not seem to be anything proprietary in
the Car Wars weapons list otherwise we couldn't use it; everything they list is a standard
weapon, for instance, spikes were invented in the middle ages and even
used in ancient times, so the spike gun we use seems realistic as it is simply a
gun that fires a package of spikes a certain distance.
Another example might be the Recoilless Rifle- see the Wikipedia
for information on just what a Recoilless Rifle is; in Time Driver, a
recoilless rifle is a projectile firing weapon that vents gasses so as to
produce no recoil when it fires; thus we apply a Combat
Bonus of 1 whenever this weapon fires.
The biggest caveat of Time Driver is that we do NOT believe any of
these weapons are military-grade. Our story uses the background that
during the breakdown of the early 21st Century, a cottage industry of
autodueling springs up and this is fueled by people making their own
weaponry for it; this of course leaches out into the everyday world and
eventually everyone sees the need to arm themselves especially on trips
between towns. The easiest way to imagine this is to imagine your
town with NO police and only a volunteer fire department and volunteer
force of plumbers and waste haulers; few citizens remain as volunteer
police because of the danger involved, so whatever police there are they
are usually corporate-sponsored or what remains of the national
guard. Remember, we're talking about a total collapse of the
society, not just a small banking downturn like that which recently
happened during the final development of these rules. Remember, the
story here is very similar to actually having returned to the old west;
alot of people have died in the process, there's alot of poor people
wandering the wildernesses and generally it all looks like the film Blade
Runner.
We don't know if because of these similarities we are obliged to point
any viewer toward the Steve Jackson site and their policy page, so we are
doing it here anyway because it seems like the right thing to do because
we were big fans, for a few minutes, of the Car Wars concept. When
however, just like Apple computer and Steve Jobs, they could no longer
support the product we drifted away to BattleTech and this is how we came
to where we are today: Our concept was originally called
"QuarterMaster: Bring Your Inventory to War." This concept
was almost exactly what we see today: the idea was that you bring your die
cast toys and toys of just about anything in the appropriate scale to the
game table, and our rules should enable you to game with them.
So, our next rules that we're re-releasing are Hex Command NOVA, where
we return to the gridded gaming surface in a sci-fi setting using Games
Workshop and other manufacturer's miniatures. Why don't we use their
rules? Because frankly their rules don't work unless all you're interested
in is beer and pretzels non-sense. Sorry, but that's the way we see
it.
Link to Steve Jackson online
policy.
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