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Main Landing Site

For scenarios, visit each era of the Rules page.
Downloads here.

 

Sample Scenarios and Maps in  The War Games Archive. For scenarios, visit each  era of the Rules page.

 

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Rules for Cityscape and Arena Auto Dueling Adventures

City Scape Construction
Designing Vehicles
Building Arenas
Analyzing a JADA Truck.pdf
TD Arena Points
Rules, Scenarios/td_scenarios_booklet.pdf
Time Driver City Scape
TD Downloads List
Rules Update Page
Time Driver Game Cards

See the vehicles used at RockCon 2010

 

 All content is copyright of its respective owner/ contributor to this website  Time Driver Downloads here

City streets are tough and weaponry is common, but that doesn't mean police and citizenry are just going to stand around letting gangs rip up their town. Volunteer defense militia, vigilantism, hero wanna-be's and Autoduelists fight to keep their town safe.  Your character(s) are either (or BOTH) part of the "solution" or part of the problem, and your vehicles get you from Point A to the Breaking Point. Adventure, misadventure, hospitalization or just shopping ... you decide.

Time Driver Rules (beta)

These rules were developed with JADA cars,  BattleMachines cars and 28mm Figures, and where usable -Hot Wheels/ Matchbox and HO scale terrain.  (1/72 helicopters and smaller scale boats are more appropriate for things like aerial vehicles).

Combat Die Rolling
The same CnC dice concept as with Hex Command is used here.

The intent of these rules is for anyone to be able to put die cast vehicles into a game set in the future, where dueling between vehicles is a legal sport taking place in an arena, but that also involves city, town and countryside adventures, in a time where the world has reverted to something of the "wild west" and people have armed themselves and their vehicles for their own protection.   

Our goal in designing these rules was to remove the stuff that typically drags these kinds of games down, and create a game that does not take more than an hour to play.  This is essentially the goal of all the rules we make in the Hex Command series:  whenever possible we remove the goofiness and  make the game playable for as many ages as possible.

Members are now able to view the beta release.  
For one lifetime subscription you can get all the materials of Imagine Image via our War Games Archive.


The image shows the Hot Wheels model called "Tri and Stop Me" from Hot Wheels 
with 28mm Gang rider attached, and vehicle flipped backwards to become an actual trike instead of a reverse trike.  Obviously, Hot Wheels and Matchbox are all over the map on scales; all their die cast vehicles that are actually 1/87 are labeled 1/64.  
This is as close to 1/64 that I have ever seen them produce.

See the Update Page for rules changes, options etc.

City Rules 
-Booklet and letter size PDF.  The winner of the game is whomever accomplishes their objectives by the end of the game time.  

Arena Rules, Vehicles, Weapons and Using the Cards  

Cards
For visual samples before you download, see the Cards page here.

A series of game card templates are available for you to print onto business card stock from your local office supply store. The Word docs in the zip file are made using the perforated card template stock for Avery 8136 Business Cards, or an office supply stores generic equivalent.

Cards are used in the basic game for (4x6 inch) Vehicle ID, (business card size) Character Driver's License and Episode cards (these are also random events and action cards players can play on each other or themselves as needed).

Other cards involve Accessories/Weapons cards which players can use to build their own vehicles using clear plastic Business Card Holders from office supply stores.

Vehicle ID card explained below.

Driver's License Cards

Example of a Time Driver Player Driver's License (apologies to Charlie Sheen).  Images for these play testing cards from Portrait Illustration Maker

Note: The cards are PDF docs and Word docs; this image was not able to be used for unknown graphic error reasons; the layout is the same but the background art was changed.


                Go to download page here     Directory of this page 


Article: Analyzing a Jada die cast truck pdf

Basic Payload and Arcs description

 

Street signs and white-on-black turn arrows  

Article Time Driver Cityscape

Should you put street lamps into your layout?  While we like to see these, the fact is our arms and hands always knock them over.


Arena Points List

Lap Counter Page

"S" is for Start.  Top row for 10's, bottom row for ones.  Use tick marks under each player number to track earned points.  We put this on a white board and laminated it, then used a dry erase marker or grease pencil.  The four segments across are simply to keep it organized or for other purposes.


Time Driver Vehicle I.D. Card and Roster system using Plastiklips to track speed (vertically on the right) and internal component damage (horizontally on the bottom).  The cards are 4x6 and fit into the hand nicely.  On the back are business card sleeves for gamers to place their game cards.

Note: When writing on the card, dry and wet erase markers don't cooperate due to skin moisture and rubbing; so use Grease Pencils which are harder to erase; this of course is only for noting with the manual cards not the preprinted cards.

PDF explaining the Vehicle ID Card


Visual analysis for 28mm adventure figure bases: 
Left:
Clear round 1/8" thick from Litko Aerosystems.   2nd from Left: slotted bases that come with figures.
2nd from Right: Clear round 1/8" from Litko Aerosystems. Right: Simple acetate cut with a scissors into an oval shape:
The clear round bases from Litko are clearly  superior