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For scenarios, visit each era of the Rules
page.
Downloads here.
About
The Hex Command Rules for War Games
"It's all factored in and I gotta tell ya my kids really loved it.."
-
dad at a convention
Once you learn the combat you'll probably never look at the charts again.
We're
absolutely
sure
you'll
see
the
many benefits
even if you don't
use
a
grid. These rules were designed to help
bring new players into the hobby by offering rules that are:
-
easy to
understand
-
remember
-
teach
others
Any Basing System
Doesn't matter how many figures you want per unit.
A primary goal was to enable
anyone's collection of miniatures to be used without rebasing. Each stand of miniatures
represents a squad (HCM), or cohort, warband, battalion, regiment, cavalry company or artillery
battery (HCAncients and Gunpowder). If your bases can fit into a hex,
there's a unit.
Hexagon Grid
The game was designed with a
hexagon grid but you don't need to use it. We designed it with both 2.5 inch hexes for games
in 15mm and
1/144 ships and aircraft to 1/72 Ancients and horse and musket eras, with 4 inch hexes
for 1/72 WWII and 54mm.
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In the articles section of this website, we will present various
topics including Modeling and Terrain, articles about Rules, and information
that will help the Gamer both with clubs, at home and at conventions, Creating
Scenarios and starting games, After Action Reports about battles that have
occurred, and Technology that is involved and evolving in today's miniature
gaming hobby.
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