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A "Gotcha" is our way of saying DOH!
(though in most cases it's more like "Crap- we sometimes forget our rules..")
1. Single Unit Actions
Premise:
"I am going to take this regiment that's been sitting here now for
most the game and move to the top of that ridge because as the player
who owns the unit, I can see that there is no enemy beyond the ridge so
my regiment is going to take that ridge."
Gotcha (answers):
Which possible answer do you think is the correct one?
A. Yes you can do it but don't blame us when the single unit
is destroyed.
B. No you can't because the unit itself cannot see what is
beyond the ridge in order for it to order itself to go there. (which
brings up the response: "well duh, that's
why I want them to move there.")
C. No you can't because single units cannot order
themselves automatically, they have to roll on the commander CVS for
tactical to see if the commander "thought" of the idea in the
first place and issued the order for the unit to move. If the roll
is failed, the unit must roll on the Consequences list.
D. Units that decide for themselves are breaking military code
and will be subject to disciplinary action for being
"insubordinate."
E. "Hero" actions cannot just happen
automatically.
F. Individual units in the game cannot move without having at least
one other friend to go with them to do the deed, whatever it may be.

2. So Close But Yet So Far..
Premise:
"HOW THE HECK is it possible that my unit is SO close to your unit
that I cannot fire at it?? WTH?"
Gotcha (answers):
It's true. Due to the use of a hexagon grid, there are
some instances, just like in a board game, where arc of fire nuances
create situations that to us, LOOK ridiculous, especially when units are
REALLY close but just outside say, one hex away; what this means is, a
firing unit is just in the right position vs. a target that it's arc
doesn't actually see the whole enemy hex- the arc of the firing unit
BISECTS the target hex, therefore the firer cannot (by the rules) fire
at the target.
Well that's ridiculous- it's almost like saying "My
tank is so close to your tank I can't actually hit it.."
Well, if you agree, let targets that are bisected by
arcs be fired at; but either apply a -1 Combat Penalty (CP) or just
ignore the penalty all together, but be sure to do this throughout all
instances and from the beginning of the game. Note this only
happens when two different arcs exist in the game: one arc that is used
for movement and one arc that is used for Combat. When games use
an arc for combat that is the same as arc for movement, this gotcha will
be seen much less.
-TC |