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Rules Hex Comd Ancients

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Siege Tower for Usborne Roman Fort

Paper Fold up https://1drv.ms/b/s!ApNSn4lPCCzogbo-shzYl6rmFWd1ew?e=z1Px52

3D printed wheels are available for free just pay for shipping.

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companycmd
20 ene 2022

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Usborne Roman Fort Modified for wargame use

Made somewhat smaller for wargame table


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Rules updated

Hex Command Ancients rules are updated. Changes are clarification on how to conduct melee and melee damage, and advance after melee options.

https://1drv.ms/b/s!ApNSn4lPCCzoga8Ed2wUyXjH_7OU3A?e=ZrOHK9


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New Roster method

Demonstrates a wet-erase marker on a white plastic piece placed on the back of a unit; flip over to conceal the damage and show the unit name on the reverse of the plastic piece. Removes the need for roster method for Incremental Hits, Red Hits, and Rally's (or routs). Some units may only be able to rally a limited number of times from rout or push-back before they are no longer effective fighting force (marked Fatigued) and basically should be withdrawn before they panic and cause other units to panic. Terrain Effects however (brown ring or whatever color you choose), and its result on the 3rd TE being marked as Fatigued (again, whatever colored ring you choose to use to show a unit being Fatigued), may still have to be marked with rings because it is a constant changing indicator and using wet erase marker would need to be d…


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