Creating Hex Grid Roads and Rivers
Creating Roads and Rivers from craft foam or even fabric has many advantages. First and foremost is the roads can be cut exactly as shown on a hexagon grid map, which presupposes that the map is drawn with the roads obeying a strict placement methodology, just like the old SPI, Avalon Hill and Squad Leader board games.
Watch youtube video here.
NOTE: Understand that hex grid roads and rivers must actually be made in either one, two or all three methodologies so you have the ultimate flexibility in layouts and battlefields, unless you only care to focus on one kind of configuration - once you do that however, you commit to having all your maps with road and river layouts that way forever, or at least until you make enough transitions to then avail yourself of using other road and river layouts in the hex: All these options have pros and cons:
a. Hex sides only. All roads/rivers only enter and exit on the sides of hexes, and roads take up the entire hex with intersections, forks, t-shapes etc. existing in a hex. This is what we call the more typical and normal design.
b. Hex edges only. All the roads and rivers run along the edge of hexes and never occupy a hex. Most SPI games and Squad Leader (I think) are typical of this.
c. Both sides and edges: In order to make this possibility, pieces must be cut that transition from one to the other, e.g. a road along an edge plunges into a hex via a fork in the road and thereafter, the road takes on the other method until it decides to change again. This means you have to make intersections and forks that diverge from one method into the other.
The product/template above is laid out for 2.5 inch (flat to flat) hexes
The template art is designed to be cut using the Cricut Maker machine but does not have to be used that way and can be cut with scissors
Designed for craft foam sheets from craft stores
Rivers have wavy edges
Once cut from foamies or craft foam sheets, may have to be double-sided tape to game surface or cloth to keep from moving around
Almost all intersections and their variations have been captured. All roads and rivers either connect from flat to flat of a hex or its neighbor, or connect corner to corner, or connect from flat to corner
When putting down on game simply cut to length desired if a piece is too long
Small to large curves can also be done from flat to flat or flat to corner as you would expect
This image shows two methods: both within a hex and travelling along the edge of hexes; the rivers/creeks were cut with the same shapes only in blue, but some water strips are made of wavy type.