Card System a.i. for BattleTech
We are wrapping up our testing of a card system for BattleTech/Hex Command NOVA. No dice are used in this game version. No roster cards are used other than for reference. All damage to vehicles is recorded with O-Rings on 3D printed posts applied to vehicle base. Testing with 5-8 mechs so far shows 1.5 hours of actual play time, excluding discussions, chatting, idea talking during game (this is a big problem) etc. Cards are used to determine what each mech does; the basic impetus was to remove the player from total control of their mech. A drawn card tells you what you can do with your force; the idea was for players to simply watch whats going on, making relatively minor tactical decisions. All other work on Hex Command NOVA may be replaced by this system. Other eras e.g. linear tactic eras such as American Civil War, Ancients e…







