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Hex Command NOVA rules are updated

The rules are updated.

  • CnC dice no longer used

  • d6 used for combat

  • All weapons grouped into categories of Energy, Kinetic and Missile each given range and Attack Values.

  • Attack Value is compared to Defense Value of target and the result is the number of dice to roll to hit. Target takes damage if hit is scored. Missiles are exactly the same except they can cause stability / pilot die rolls and may affect hexes around the target hex.

  • Index Card roster cards are still available in the DB but superseded by Business Card Layouts.

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Ways of Limiting Birds Eye View

Given that all board and miniature games are inherently flawed because a player can see everything -when the desire is to have a sense of realism for what commanders could actually know and see- there are only a few practical ways it can be implemented for fog of war and birds eye view effect:

  1. All components (brigades at the minimum) of a force must have an objective, else they are on "hold," or else immobile and in "reserve," until a senior officer activates them by personally moving to the hex next to a leading unit of the group, or that groups commander who is in proximity of the group of units in question.

  2. All arriving forces must have a stated objective point to reach and that location can only be changed by the senior commander sending a physical miniature courier figure -regardless if that courier is bearing any actual written…

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A Unit is Positioned to Show a Melee, but this is not a flank contact

The following image shows a unit in melee with another but this advance and turning to contact the rebel unit in the cornfield is only a visual representation reminder; however should another rebel unit contact what appears to be the flank (left) of the Kentucky Union unit, it is also not a flank contact.. instead of advancing and turning the Kentucky unit to contact the side of the rebel unit, a melee marker SHOULD be placed showing the melee occurring on that rebel unit.. flank/rear of units are only the rearward hex facings.


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The 23rd Wisconsin (bottom) in melee with a rebel unit that has advanced into the cornfield. The Kentucky Union unit (facing perpendicular) is advanced and turned to contact the side of the rebel unit in the cornfield only to show the melee occurring with it; but this is not a flank contact. Should the Kentucky unit then be contacted by another rebel unit on its left, it would also not be a flank contact and prior to continuing, to avoid confusion, the Kentucky unit should be placed in the hex correctly.

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Considering the use of Skirmishers

2025 HCG Rules will be updated for this subject.


Note: refer to the HCG Napoleonic, AWI and HCAncients rules for skirmisher considerations.


What Use are Skirmishers in Not Small Battles e.g. 2-4 brigades or more per side.

Is the use of skirmishers simply a distraction?

Do Skirmishers come from and return to a home unit?

Can they operate anywhere as far from the rest of the army as they want?

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HCG Updated for Paper Miniature Strips


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imagineimage6
April 6, 2025 · added an event.
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April 4, 2027, 6:00 – 10:00 AM CDTHuntley
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imagineimage6
April 6, 2025 · added an event.
Long-time iimm visitor, not contributor

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Explore War Games with Miniatures
March 28, 2027, 6:00 – 10:00 AM CDTHuntley
Register Now
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