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HCN Vehicles, Guns, Mechs, Terrain, Starships Database
HCN Vehicles, Guns, Mechs, Terrain, Starships Database
HCN Vehicles, Guns, Mechs, Terrain, Starships Database

Note: Very Light  are shown as "LV" not "VL"

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VehName
Force
Cmdr image
MDC
Size
index image
indexpagedesc
Cost
APC 4W Badger Prime Mover
521
M
Usually performing as a limber and general APC transport Turreted twin-M guns and non-Turreted versions, wheeled and tracked versions, of a standard 4-wheel utility vehicle, Hummer-like.   The hover versions are the same specs but are all-ground capable.
2
APC 8W Bladerunner 1-1
5
M
-----------Not In Production (NIP)---------- Dome-turret (remote) with twin light guns (or rocket pod version). APCs are among the least complex and sturdiest vehicles available, produced in the thousands across inhabited space. Wheeled APCs are cheaper than tracked or hover.  Hovercraft versions are all-terrain capable but carry less cargo.
3
APC GI Joe Snow Cat-1
323
M
The Snow Cat  relies on a fire-resistant fiberglass chassis, small arms resistant armor, and a modified engine.  SRM4. Crew of 2 with 2sp cargo; 1 squad of infantry can cling to external hardpoints and the vehicle can tow heavy trailers and other equipment.
3
APC HISS V3 Wheeled
333
H
Cobra High Speed Sentry ("HISS") Tank (more an APC), has been the dominant tank by Cobra forces. The HISS has been upgraded and remodeled over time, but all variants share a similar general design. Like most GI JOE toys the design is more marketing than military sense. the VM much improved design two squads, trikes/motorcycles, 2-person 4x4 and small artillery pieces can be transported inside.
3
APC Hover 1 -1 NYM
6
LV
'-----------Not In Production (NIP)----------  APCs are among the least complex and sturdiest vehicles available, produced in the thousands across inhabited space. Wheeled APCs are cheaper, carry more and have better armor as well as hardpoints for a variety of weapons and accessories.  Hovercraft versions are all-terrain capable but carry less cargo.
3
APC Hover Open 3 -1 NYM
4
LV
-----------Not In Production (NIP)----------  Repulsorlift was a technology that allowed a craft to hover or even fly over a planet's surface by pushing against its gravity, producing thrust.[1] Repulsorlift engines or "antigravs" created fields of negative gravity called 'repulsor fields' which pushed against a planet's natural gravitational field.[2].  
3
APC Jeep Cycle 1-1 NYM
2
LV
-----------Not In Production (NIP)----------Armored Motorcycle deprecated
2
APC Jeep Hov/4W Prowler
522
LV
A hover version of the popular and common Victory Motors VM-204 Prowler typically multiuse and usually seen with mortar teams. Various kinds of turreted guns can be placed into the hardpoints of the back area. Large conical emitters provide even more stealth ability, emitting various levels of diffraction and shielding, especially against lasers up to Heavy size.
1
APC Jeep VAMP
311
LV
-----------Not In Production (NIP)----------Jada die cast are 10mm at best and a 3D version might be available for larger scale production.  The V.A.M.P. Mark II is equipped with a quad-mount missile launcher (carrying Stinger XK-1 missile). The design of the V.A.M.P. was influenced by the Lamborghini Cheetah prototype of the 20th Century.  Hover versions may be in development.
2
APC Mongoose HQ
321
H
Mongoose is a heavy APC/mobile command vehicle. APCs are among the least complex and sturdiest vehicles available, produced in the thousands across inhabited space. Hover and Wheeled APCs are lighter and carry less; heavy APCs carry more and have better armor as well as hardpoints for a variety of weapons and accessories.
3
APC Mongoose Limber AA
321
H
Tracked vehicle  with open back onto which a platform of missiles have been loaded but which can also be loaded with other things such as construction equipment, bridging, habitation units, etc.  Also serves as an artillery/gun limber.
4
APC RVN-12 HQ AA "Raven"
521
L
ORVN-12 "Raven" is an APC Transport HQ AA hovercraft.
2
APC SRM10 Stryker
311
L
The Stryker Light Tank began as a joint project between Valiant Systems and Wunderland Enterprises on Johnsondale, forming Valiant Vehicles to produce it. Designed as a low-cost light fire support vehicle, it quickly became a staple of the AFFS after entering service in the early 31st century. Demand for the Stryker soon exceeded Valiant’s production capacity, cementing its place as a dependable frontline asset.
3
APC Tread Badger II
4
M
Usually performing as a limber and general APC transport, Badger APC has turreted twin-M guns (and non-Turreted versions), comes in a wheeled version (1 speed faster), of a standard APC utility vehicle.  
3
APC badger II
521
M
Usually performing as a limber and general APC transport Turreted twin-M guns and non-Turreted versions, wheeled and tracked versions, of a standard 4-wheel utility vehicle, Hummer-like.   The hover versions are the same specs but are all-ground capable.
2
Aircraft Cobra Firebat
9
L
The Firebat was a Cobra light assault jet, essentially a seat strapped to a rocket engine with minimal instrumentation, demanding highly skilled A.V.A.C. pilots. Weighing 5.7 tons, it reached 470 mph and had a range of 1,400 miles. Firebats were typically based at Terror Dromes, and featured folding wings so they could fit into the narrow launch silos used for rapid deployment.
12
Aircraft Helo GI Joe Skyhawk
422
L
The Sky Hawk is a short-range VTOL armed with a double-barreled 20mm cannon, two 20mm Vulcans, and two Sidewinder air-to-surface missiles. Twin rotating turbofans provide thrust, aided by a horizontal airfoil and wind deflection panels for control. Used for reconnaissance and escort missions, its lightweight, versatile design allows it to operate in any environment and support heavier units effectively.
12
Aircraft T-47 (Airspeeder)
L
Rebel Alliance modified T-47 air speeders became snow speeders, fast flying for patrol and defense. The T-47 air speeder is a small, wedge-shaped craft with two forward-facing laser cannons. In its rear arc is a heavy laser cannon or harpoon gun fitted with a heavy-duty tow cable. The snow speeder has a pilot and rear-facing tail gunner.
20
Gun AA Missiles
AA
2
Gun AT 1
2
M
A common AT beam gun, not wheeled, requiring a vehicle to tow it.  Like the old 2pdr of the western desert 1940's, the wheels are removable as the gun in set in place.  A Heavy Energy blaster weapon with a rate of fire of 2x each times it fires. 90o arc
2
Gun AT 2
M
Bolt firing 50mm cannon
2
Gun H Lascannon
3
H
The Lascannon is a powerful laser weapon for destroying armored vehicles. Its high strength and armor-piercing beam make it a top anti-tank option, especially when twin-linked. Heavy weight and high power use mean slow firing and poor anti-personnel performance. Usually mounted on tanks or Sentinels, or crewed by two Guardsmen, its large barrel reflects the energy needed for each devastating shot.
2
Gun Howitzer
H
common 105mm howitzer
2
Gun Howitzer Twin-Pack
000
H
The HTP-105 is a twin backpack adaptation configuration for medium to heavy mechs. Adding this pack to provide for heavy artillery support removes a mech's jump ability and it cannot be dropped unless via drop pod.
1
Gun Missile SRM pod
H
Short range SRM pod
1
Gun Tower Deathstar type
M
3
Gun Tower Hoth
4
M
P-Tower (1.4 FD) was a light, fixed anti-vehicle emplacement by Atgar Space Defense. A single laser fired from an energy dish with 16 micropower routers and eight power-conversion cells. Rotating base offered 360° fire; rated −73°C to 49°C. Cheap, rugged, and widely used in the Clone Wars and Civil War, it struggled versus armored walkers and was later retired. Powered units have ECM that foil rangefinders unless power is cut.
6
Gun Tower Rifleman Arm
011
M
Twin AC10 or twin Large Lasers
3
Mech A Atlas
Mech A Awesome
474
A
Technicron Manufacturing began production of the Awesome in 2665 to replace the STC-2C Striker. What they produced not only replaced the aging Striker, it became one of the most feared BattleMechs of all time. The Awesome is built around its impressive all-energy based arsenal and heavy armor making it a highly independent and powerful assault 'Mech. Rugged and reliable, the Awesome is traditionally used in a vanguard role whe
6526
Mech A Charger 2a2 Hatchet
553
A
Heavy Scout Assault mech: Carries five LRM-10-style rocket launchers, no reloads, 5 small lasers spread across arms, torso, and head. Its lasers are meant mainly for infantry or light vehicles, its real threat comes from closing to melee range where its huge fists (if it doesnt have the ML left hand) can smash enemy ‘Mechs or its axe if it drops the LL right hand pistol.
6908
Mech A Cyclops
485
A
The Cyclops, introduced in 2710 for SLDF commanders, is an assault BattleMech combining mobility, mixed-range firepower, and advanced command electronics. Its Tacticon B-2000 computer enables brigade-level control, though light armor and ammo limits reduce durability. Production collapsed after 2774, and many lost their computers, becoming mediocre combat units.
9217
Mech A Doberman TC
355
A
Custom 75t Inner Sphere unit called the Doberman. Primary design is equipped with a pair torso mounted AC10s, and a medium laser mounted in the head. A rugged, hard to kill, simple to use mech.
6908
Mech A Goliath
253
A
Built in 2652 by Brigadier, the 80-ton Goliath trades speed for heavy armor and firepower as a general assault ‘Mech. Bias against quad designs kept numbers low until the 3060s, when production surged and its reputation rose. By the late 3060s it was once again a respected frontline brawler. In 3143, Clan Wolf captured Corean’s Stewart plant and converted the GOL-6M line to produce a Clan version.
7643
Mech A Longbow
254
A
The 85-ton Longbow is a dedicated fire-support ‘Mech specializing in long-range bombardment. It carries 2 LRM-20s and 2 LRM-5s plus 2 medium lasers for defense. Designed to stay behind the lines, it rains missiles with devastating accuracy. Pros: exceptional long-range firepower, durable armor. Cons: weak close-range defense, poor mobility, and high ammo dependence in extended battles.
4256
Mech A Stalker
254
A
The 85-ton Stalker is a slow but devastating assault ‘Mech designed for frontline breakthroughs. It mounts 2 LRM-10s, 2 SRM-6s, 4 medium lasers, and 2 large lasers for overwhelming short-to-mid-range firepower. Pros: immense armor, flexible loadout, excellent staying power. Cons: sluggish speed, poor heat control, and limited maneuverability in open terrain.
7414
Mech A Thug
364
VH
For long-range striking power, Tiegart Particle Projector Cannon in each arm, similar in performance found on the Warhammer yet ten percent smaller Bical-6 SRM launcher mounted in each side torso protected by a dilating cover when not in use. Eighteen double heat sinks superior heat dissipation compared to the Warhammer fifteen and a half tons of armor, more than half again as much carried by the Warhammer.
7414
Mech A Thunderbolt
364
A
The Thunderbolt, introduced in 2491 as a planetary-assault ‘Mech, was among the heaviest of its era. Nicknamed the T-Bolt or Thud, it evolved through updates to stay formidable and versatile. Its powerful mixed arsenal and heavy armor let it fill many combat roles, rivaling some assault ‘Mechs. However, it suffers from poor heat management despite its durable frame and roomy cockpit.
5304
Mech H Zeus
487
H
The Zeus BattleMech was introduced by the Lyran Commonwealth in 2787 at the start of the First Succession War. The common ZEU-6S variant carries an Autocannon/5, LRM-15, large laser, and two medium lasers, making it effective at any range.
7017
Mech H Avatar
533
H
the 70-ton Avatar was reverse-engineered from captured Vulture tech after Luthien. Fielded mainly by DCMS Clan-border units in the 3050s, some served ComStar and the FedCom. After LAW was lost in the Jihad, GM, StarCorps, and Victory kept it in production. It has 34 tons of pod space, two fixed medium lasers, and flexible loadouts including a primary with twin LRM-10s and an LB 10-X.
7017
Mech H Banshax
353
H
The Banshee is a heavy-class ‘Mech introduced in 2445 by the Terran Hegemony, built for close assault but originally undergunned. With a GM 380 fusion engine, 15 tons of armor, PPC, AC/5, and lasers, it was criticized for poor firepower but later refits upgraded weapons and cooling. Remains iconic.
8838
Mech H BattleAxe
444
H
Lightly armored at nine tons, the BattleAxe suffered from severe heat issues and was replaced by the Hammerhands. The BKX-7K variant carried twin Donal PPCs, twin LRM-5s, and a Harpoon-6 SRM-6 for all-range firepower. Hammerhands is too identical to this mech to be separately offered on this website; BX will suffice.
6834
Mech H Cataphract
355
H
heavy ‘Mech built from Marauder, Shadow Hawk, and Phoenix Hawk the Cataphract was one of the Capellan Confederation’s first original designs, Its main gun is a GM Nova-5 Ultra AC/5 in the right arm, firing twice as fast as normal. Backing it up, a Mydron Excel LB 10-X in the torso offers solid or cluster shots. Four Intek medium lasers, including two rear-facing, round out its firepower.
7017
Mech H Champion-1
534
H
The Champion debuted in 2602 as Bergan Industries’ follow-up to the Locust, a generalist built for heavy recon and fast strikes. Faster and more agile than typical heavies, it was still criticized as too big, underarmed, and underarmored. Earthwerks even pitched a cheaper, similarly capable Griffin variant, fueling doubts about the Champion’s value despite its intended versatility.
7017
Mech H Champion-3L
435
H
The Champion debuted in 2602 as Bergan Industries’ follow-up to the Locust, a generalist built for heavy recon and fast strikes. Faster and more agile than typical heavies, it was still criticized as too big, underarmed, and underarmored. Earthwerks even pitched a cheaper, similarly capable Griffin variant, fueling doubts about the Champion’s value despite its intended versatility.
7017
Mech H Crusader
557
H
The Crusader began as an SLDF close-combat ‘Mech but evolved into a versatile heavy design used for assault, recon, and general combat. Mass-produced, it stayed common after the Star League’s fall, especially with House Steiner. Later variants emerged after the Helm Memory Core and through the Clan Invasion and Jihad. LRM-15s, SRM-6s, medium lasers, and machine guns give strong mixed-range power, though heat issues persist.
4490
Mech H Dragon
473
H
The Dragon is a heavy BattleMech built to replace the Shadow Hawk. Designed for close assault, it balances offense and defense with strong firepower and large ammunition stores for prolonged fights. It mounts an Imperator-A AC/5, a Telos LRM-10 with ample ammo for sustained or indirect fire, and two medium lasers
4934
Mech H Grasshopper
443
H
The Grasshopper is a stealthy hunter-killer built to chase light and medium ‘Mechs, mixing heavy ‘Mech toughness with lighter mobility. It runs 64.8 km/h and uses four jump jets for 120-meter leaps. Short-range energy weapons and strong heat dissipation reduce ammo needs. Thirteen tons of armor keep it in the fight, and a torso-mounted main gun lets it stay dangerous even if its arms are blown off.
5956
Mech H JagerBack
355
H
This Victory Motors version of the JagerMech removes the AA function and the AC's in favor of the devastating Hunchback's AC20 on the right shoulder
5200
Mech H Jagermech
344
H
The JagerMech was designed by Kallon Industries as an anti-air and long-range fire support unit (to fix flaws in the Rifleman: overheating, light armor, and limited ammo). Engineers couldn’t improve armor, reasoning its long-range autocannons kept it out of return fire.
5200
Mech H MadCat III
546
H
Clan Diamond Shark developed the Mad Cat III as a medium 'Mech to accompany heavy Mad Cat and assault Mad Cat II. shunned by Clans save for Nova Cats and Exiled Wolves  top speed of 97 km/h endo-composite structure, the Mad Cat III can quickly close with enemies to bring short-range weapons to bear.   twin LRM-20's equipped with Artemis V, six ER micro lasers, and a pair of ER medium lasers in each arm, 
5200
Mech H Marauder-1
445
H
the Marauder wields two Magna Hellstar PPCs and a Whirlwind AC/5 for strong long-range punch. Its arm-mounted PPCs use ball-and-socket joints for fast tracking and can survive brutal melee. A three-round 120mm burst feeds from one ton of ammo. Two medium lasers in the gauntlets cover close range. Its firepower and advanced electronics made it a fan favorite.
6580
Mech H Merlin
474
H
Merlin (3010) was Mountain Wolf’s first new ’Mech in a century, built with common Inner Sphere parts. After Michael O’Leary’s death, Brandon launched production at Alpheratz, saving the firm; later Vendrell reopened. Rare in House units, popular with mercs. Specs: Pitban 240 (64.8 km/h), 10.5t armor, 18 HS. Weapons: Magna Hellstar PPC, Holly LRM-5, 2× Martell Model 5 ML, Zippo Flamer, Sperry Browning MG; jumps 150 meters
6580
Mech H Rifleman
435
H
definitive anti-aircraft and fire-support ‘Mech, poorly suited for front-line brawling. Its long-range weapons, rapid-fire autocannons, and excellent tracking made it effective against aircraft. The RFL-3N swapped some heat-heavy energy guns for autocannons. Often paired with the JagerMech, it focused entirely on ranged firepower: twin large lasers and twin medium autocannons in the arms, plus two medium lasers in the torso
4829
Mech H Stalker 3F
555
H
The 85-ton Stalker has long anchored assault formations since debuting in 2594. Built for firepower and endurance during the Reunification War, it could engage at any range while absorbing heavy punishment. Slow yet steady, it spearheaded assaults or ambushed foes in cities. A downgrade variant drops it to 70–75 tons, turning it into a heavy ‘Mech rather than a full assault design.
7414
Mech H Viper
344
H
The Viper was a simple, durable heavy ‘Mech developed by Kallon Industries during the First Succession War, based on an enlarged Crusader. Introduced in the 29th century, it never reached mass production and vanished by the Third Succession War. Revived in the 32nd century after a blazer cache was found, it reentered service with the RAF. Twin Binary Lasers and three Medium Pulse Lasers replaced the originally planned ER PPCs.
2000
Mech H Vulture Mad Dog
544
H
The Mad Dog is a fast Clan heavy OmniMech known for long-range firepower. A second-generation design from Clan Smoke Jaguar derived from Lupus and Timber Wolf molds, its name mocks those Clans. Favored by Clan Ghost Bear, it carries 8.5 tons of ferro-fibrous armor, tough but not for prolonged brawls. Twin LRM-20s deliver heavy barrages, with pulse lasers to finish targets. Heat can spike in sustained fighting.
2000
Mech H Warhammer-1
345
H
The Warhammer’s long service stemmed from its many factories across the Inner Sphere and Periphery. Designed as a mobile heavy hitter able to cripple peers or lighter foes, it became a favorite of legendary MechWarriors. New variants emerged for the Federated Suns, Capellans, Free Worlds League, and Lyrans, each using realm-specific tech. Several saw their first major combat in the FedCom Civil War.
6021
Mech L Chameleon 7z
623
L
The Chameleon is a 50-ton training BattleMech designed for versatility and balance. With two hands it can hold an Argra 3L Large Laser, two Argra 2L Medium Lasers in the torso and a rear-mounted Small Laser for anti-infantry defense. Fast, durable, and heat-efficient, it mimics the performance of many combat ‘Mechs, ideal for pilot instruction and field exercises.
2000
Mech L Commando
623
L
Introduced in 2463 by Coventry Metal Works, the Commando was one of the first light reconnaissance BattleMechs, fast but lightly armored. Its COM-2D variant of 2486 replaced lasers with SRMs, making it an effective striker for hit-and-run tactics. Serving the Lyran Commonwealth for centuries, it spread to other factions over time. The COM-2D mounts SRM-4, SRM-6, and a medium laser.
1873
Mech L Cossack PPC
623
L
The 20-ton Cossack is a light trooper ‘Mech built for mobility with a 97 km/h top speed and jump jets. It mounts an SRM-6, medium laser, and two small lasers. Pros: agile, decent short-range punch, and cheap to field in numbers. Cons: light armor, short range, and fragile XL engine. Works best in teams for flanking or harassment, not as a solo combatant.
1873
Mech L Hermes 2
823
L
The Hermes, introduced in 2632 for the SLDF, was a fast but lightly armed scout BattleMech plagued by early electronic issues. Renewed service in later wars with upgraded Hermes II a heavy scout BattleMech originally produced shortly after the fall of the Star League. The Hermes II was intended to replace the Hermes; the basic Hermes II mounts an AC/5, a medium laser, a flamer, and 7.5 tons of armor.[16]
3138
Mech L Javelin II PPC
436
L
Donal ppc pistols
2378
Mech L Javelin Wasphead
Caron Le Feure Rifles
422
L
The Javelin is a fast recon ‘Mech built for ambush and close support Originally from Caph until its 2774 destruction, it later became a Federated Suns scout. Production resumed in 3055 by Jalastar Aerospace. Twin Arrowlite SRM-6s provide punch, though light armor and a front-heavy frame make it fragile. A GM 180 engine, six jump jets, and ten heat sinks round out its agility. Several variants are capable.
2378
Mech L Javelin Wasphead (Copy)
Caron Le Feure Rifles
422
L
The Javelin is a fast recon ‘Mech built for ambush and close support Originally from Caph until its 2774 destruction, it later became a Federated Suns scout. Production resumed in 3055 by Jalastar Aerospace. Twin Arrowlite SRM-6s provide punch, though light armor and a front-heavy frame make it fragile. A GM 180 engine, six jump jets, and ten heat sinks round out its agility. Several variants are capable.
2378
Mech L Jenner IIc MWO
523
L
The Jenner is a 35-ton quick-strike light ‘Mech built for speed and aggression. With high velocity jump jets, and solid firepower, it excels at flanking and attacking exposed rear armor. Thin protection means stopping is fatal, so pilots rely on constant movement and heat control. Like the Locust arm versions, the stock version lacks lateral traverse.
3027
Mech L Jenner JR-7-1
Prax' Lightning Force
553
L
Old 2784 design, the Jenner served as a fast guerrilla fighter anchoring highly mobile lances. Powered by a Magna 245 fusion engine it hit 118 km/h, and five Smithson Lifter jump jets let it leap 150 meters. Early models used a Diplan HD large laser and two Argra 27C mediums in a turret, though targeting bugs forced later refits. Speed and firepower were solid, yet the armor remained meager.
3200
Mech L Locust 1,2,3
523
L
The Locust, first built by Bergan Industries in 2499, is one of the most common BattleMechs still in production. Designed for reconnaissance and quick strikes, its exceptional speed lets it outrun most foes, though its weapons and armor are light. It excels as a scout, surpassed mainly by jump-jet designs. In combat it often holds off enemies until support arrives, or swarms isolated targets in teams of three.
1504
Mech L Locust GS
525
L
"Gunslinger" arm-mounted (no hands) wide stance Rifleman weapons (2x AC2, 2x AC5)
1504
Mech L Locust LRM
422
L
2x Shoulder mounted LRM10's
1504
Mech L Locust PPC
533
L
Arms with 2 Donal PPC "pistols" in hands.
1504
Mech L Locust RGLL
622
L
Arms/Hands: Railgun sniper rifle and Large Laser (phx hawk)
1504
Mech L Locust Rifleman
622
L
Shoulder-mounted Rifleman guns: 2x AC5, 2x AC2 (extreme range)
1504
Mech L Panther
532
L
The Panther is an iconic Draconis Combine fire-support light ‘Mech, first built in 2739. After early issues, the PNT-9R refit added a powerful PPC, better armor, and strong jump jets. Agile and tough for its size, it excels in cities and sniping from high ground, often paired with Jenners in the Succession Wars. Despite shifting production and clan turmoil, it remains common, with a PPC and SRM-4 requiring heat control.
310
Mech L Spider
Strykers Spiders
653
L
The Spider (2650, Newhart) is a fast SLDF recon ‘Mech, matching a Locust’s speed and outjumping Wasps/Stingers. Weapons/Equipment: 2 Aberdovey Mk III medium lasers, 10 heat sinks, 3.5 tons armor. 8 jump jets (240 m, midair maneuvering). Integrated comms/targeting; no ejection seat—manual escape required.
300
Mech L Stinger
522
L
The 20-ton Stinger is a nimble scout ‘Mech with a 91.6 km/h top speed and jump jets for 180 m leaps. Armed with a medium laser and two machine guns, it’s ideal for reconnaissance and infantry support. Pros: fast, jump-capable, and cool-running. Cons: light armor, weak armament, and poor survivability in direct combat against heavier opponents.
1601
Mech L Valkyrie-1
Caron le Feure Valkyries
522
L
The Valkyrie is a 30-ton light BattleMech designed for mobility and jump-capable strikes. It mounts an LRM-10 and a medium laser, giving it solid long- and short-range punch for its size. **Pros:** excellent jump range, good armor, versatile for recon or support. **Cons:** limited firepower, light tonnage restricts durability, and ammo dependence reduces endurance.
2186
Mech L Venom
Mack's Vipers
624
L
The Venom was developed after the Clan Invasion to replace heavy losses suffered by the Draconis Combine Mustered Soldiery and boost sales for Nimakachi Fusion Products Limited. Ordered by Takashi Kurita, manufacturers were told to replenish destroyed ’Mechs. Five tons heavier than the Spider, the Venom retains 86.4 km/h speed and eight jump jets (240 m jump). It mounts four Tronel XII medium pulse lasers
1633
Mech L Wasp-1
522
L
The 20-ton WSP-1A Wasp is a light recon ‘Mech, not meant for frontline combat. It carries a medium laser and a leg-mounted SRM-2 with one ton of ammo, useful against infantry and vehicles. Six jump jets give it a 180-meter leap, compensating for its modest speed. With 10 heat sinks it can fire freely unless jumping heavily. Three tons of armor provide only average protection and cannot withstand repeated hits.
1633
Mech L Wolfhound
633
L
Introduced in 3028, the Wolfhound is a light, rugged design with all-energy weapons, heavy armor for its class, and mostly standard components. First fielded by the Kell Hounds and later Wolf’s Dragoons, it excelled in the Fourth Succession War and War of 3039. Later variants followed with Lostech advances. As a “laser boat,” it uses a Cyclops XII ER large laser (rig
380
Mech M Archer
465
M
The 70-ton Archer is a heavy fire-support ‘Mech armed with twin LRM-20s and four medium lasers. Designed for long-range missile barrages, it excels at softening or destroying targets from afar. Pros: powerful missile fire, strong armor, and good staying power. Cons: ammo-dependent, heat buildup in prolonged fights, and poor agility or close-combat performance.
6214
Mech M Archer II PPC
435
M
PPCs in each hand
6214
Mech M Assassin
663
M
The 40-ton Assassin, built by Bergan Industries in 2676, is a fast scout and light striker meant to replace the Wasp and Stinger. Powered by a 280 engine and seven jump jets, it reaches 118 km/h and excels at recon and hit-and-run missions. Armed with an ER medium laser and SRM-2 launcher, it can harass but not endure prolonged fights. **Pros:** agile, jump-capable, evasive. **Cons:** light armor, weak firepower.
3738
Mech M Battlemaster
356
H
The BattleMaster mounts a Donal PPC and six Martell medium lasers—four facing forward and two backward for rear defense. Holly SRM-6 and two Sperry Browning machine guns. Capable of dropping the twin pistol-style PPC to use its hand, the BattleMaster is a versatile and iconic ‘Mech, renowned for its balance of power, armor, and adaptability across centuries of warfare.
7855
Mech M Battlemaster ThinLeg
534
M
thinner legs, higher Agility but at the risk of having legs less armored.  Essentially the gunfighter of any team with a MPPC pistol in each hand, two LRM 6 packs in the torso, an SRM 6 pack on the right shoulder and overall common Mech availability.  Less expensive, marginally lighter.
7855
Mech M Battlemaster2
444
M
The BattleMaster wields a Donal PPC in its right arm, backed by six Martell medium lasers, four forward and two rear-facing. A Holly SRM-6 boosts short-range punch, while two machine guns in the left arm handle infantry. Able to disable its PPC to free both hands, it excels in close combat. Powerful, flexible, and feared for generations, the BattleMaster remains one of the most famous ‘Mechs ever built.
7855
Mech M Blackjack
665
M
Much like the Firestarter OmniMech, the genesis of the Omni-Blackjack stems from the Combine's technology exchange program during the initial Clan Invasion with Ceres Metals Industries' St. Ives Compact branch offering Luthien Armor Works specifications and licenses to manufacturer the ill-regarded Blackjack. Even though it received the upgraded and more effective BJ-2 version, LAW manufactured only a few examples before rewor
3125
Mech M Catapult
434
M
The Catapult is a 65-ton fire-support BattleMech armed with twin LRM-15 launchers and twin medium lasers for close defense. Built for indirect fire and standoff strikes, it delivers heavy long-range missile barrages while keeping behind the front line. Pros: excellent ranged support, stable firing platform, versatile. Cons: limited armor, weak close-range combat, heavy ammo reliance.
5288
Mech M Cicada
553
M
Revived after the Helm Memory Core by FWDI, improved variants saw action in later wars; production later continued under Andurien AeroTech. The Cicada mounts two Magna medium lasers and one Magna Mk. I small laser. Lightly armored (4 tons) and fast via a Pitban 320 engine, it uses 10 heat sinks, though early models overheated.
3767
Mech M Clint
643
M
The Clint was created in 2607 under the Star League Armaments Act; the CLNT-2-3T entered mass production in 2608 as a cheap recon ‘Mech with medium-class firepower. It reaches 97.2 km/h, jumps 180 m, and uses the Sloan 220 Lockover T&T for accurate targeting. It mounts an Armstrong J11 AC/5 (downgraded from AC/10) and two Martell medium lasers.
3544
Mech M Dervish
554
M
At the higher end of the medium class, the Dervish is a highly mobile fire support BattleMech. Commissioned in 2520 by the Lyran Commonwealth,[7] the Dervish has a maximum speed of 86.4 km/h, letting it keep up with and support most Succession Wars-era medium and light models. Five jump jets also gives the 'Mech a jumping capability of 150 meters, allowing it to move through rough terrain with ease; these were originally an af
4954
Mech M Enforcer
454
M
an autocannon-focused design with strong frontal armor and jump capability, serving as both a barrage platform and frontline trooper. Durable, mobile, and cost-effective, it excelled in city fighting and hit-and-run tactics, though its weak rear armor and limited ammo were major flaws. Its main armament is the AC/10, backed by a large laser for medium range and a small laser for close combat.
3505
Mech M Griffin
433
M
55-ton medium ’Mech built for mobile fire support. It typically carries a PPC and an LRM-10 (with ammo) and features jump-jets for enhanced terrain mobility. **Pros:** long-range firepower, good speed for its class, jump capability lets it reposition quickly. **Cons:** weak at close range due to poor short-range weapons and same-side load-out; vulnerable if enemies close in and one shoulder takes heavy damage. ([sarna.net]
4908
Mech M Griffin Sniper
444
M
Mech QuirkS: Griffin Rugged Structure +50% Structure Points, 50% Crit Resist Primitive Cockpit Primitive Pilot Affinity: Nimble 15% more jumping distance
4908
Mech M Hatchetman
343
M
The Hatchetman is a 45-ton close-combat BattleMech built for urban warfare. Its signature hatchet lets it devastate enemies in melee, supported by an AC/10 for ranged punch and a medium laser for backup. Pros: powerful at close range, intimidating shock unit, sturdy armor. Cons: slow for its size, poor long-range ability, vulnerable to faster or missile-armed foes.
3058
Mech M Javback
443
M
The Javelin is a fast recon ‘Mech built for ambush and close support, earning the line “sneaky as a Javelin.” Originally from Caph until its 2774 destruction, it later became a Federated Suns scout. Production resumed in 3055 by Jalastar Aerospace. Twin Arrowlite SRM-6s provide punch, though light armor and a front-heavy frame make it fragile. A GM 180 engine, six jump jets, and ten heat sinks round out its agility.
2378
Mech M Osprey
643
M
the Osprey was designed as a mobile medium fire support unit. After losing to Blue Shot Weapons’ Lynx, it saw limited SLDF Royal use before near extinction in the Succession Wars. Revived by Word of Blake via Skobel MechWorks, it entered mass production during the Jihad. Weapons and Equipment: Dorsal M-7 Gauss rifle with Holly MML-7 below, two ER medium lasers, one ER small laser beagle probe
4030
Mech M OspreyC
643
M
he Osprey was designed as a mobile medium fire support unit. After losing to Blue Shot Weapons’ Lynx, it saw limited SLDF Royal use before near extinction in the Succession Wars. Revived by Word of Blake via Skobel MechWorks, it entered mass production during the Jihad. Dorsal M-7 Gauss rifle with Holly MML-7 below, two ER medium lasers, one ER small laser beagle probe
4030
Mech M Ostroc
433
M
The Ostroc is a 60-ton heavy ‘Mech introduced in 2511 for urban combat, its low profile and walker frame making it hard to spot. Fast, well-armored, and packing solid short- and medium-range firepower, it doubled as a heavy scout and raider. Rare due to low production, it still fought in major Star League and Succession War battles. Revived in 3067 for the Capellans, it carries dual large and medium lasers and an SRM-4.
4030
Mech M Phoenix Hawk-1
622
M
The Phoenix Hawk was created when Orguss Industries reinforced the Stinger chassis to keep its speed and agility while boosting armor, weapons, and electronics. It soon became the benchmark for recon ‘Mechs. Its main weapon is a Harmon large laser in the right arm, supported by two Harmon medium lasers in the forearms for close combat, plus twin M100 heavy machine guns in the arms to deter infantry.
4030
Mech M Praying Mantis
445
M
BattleMaster/Doberman from Victory Motors
4030
Mech M Pugilist 2/FT
433
M
Known invariably as the "Pug" across the Inner Sphere, the Pugilist is a reliable and sturdy trooper and garrison Mech. Armed with a PPC, Mech Mortar/4, two machine guns and a set of Medium Lasers, the Pugilist is a perennial favorite of KC Mechworks' product line.
4030
Mech M ShadowHawk
454
M
The Shadow Hawk is a versatile medium BattleMech (55 tons) valued for its balance of speed, armor, and firepower. Armed with an AC/5, LRM-5, SRM-2, and a medium laser, it excels at mid-range combat. **Pros:** adaptable, durable, good mobility, effective in varied roles. **Cons:** limited firepower, heat buildup, and lacks specialization against heavier opponents.
4490
Mech M Trebuchet
445
M
The Trebuchet (Trenchbucket) is a lance-focused fire-support 'Mech blending long- and short-range weapons. Model TBT-5N mounts twin Zeus LRM-15s plus three Magna Mk II medium lasers for close-in work, reaches 86.4 km/h, and trades endurance for mobility with limited ammo. Redesigned from the repair-troublesome TBT-3C, it commonly fought with Archers and Centurions and can brawl despite lighter melee punch. Versatile core unit.
4256
Mech M Vulcan
533
M
The Vulcan is a 40-ton light BattleMech built for anti-infantry and urban combat. Its weapons include a TharHes Ultra AC/2 for ranged fire, a Flamethrower and Machine Guns for clearing infantry, and a Medium Laser for backup. Pros: fast, durable for its size, and ideal for city or garrison defense. Cons: limited punch against heavier 'Mechs and low ammo endurance in prolonged fights.
3439
Mech M Vulcan II
532
M
The Vulcan is a nimble light BattleMech built for anti-infantry and reconnaissance roles. Typically armed with a powerful Flamer, a Machine Gun, and an Autocannon/2 or AC/5 depending on variant, it excels at clearing infantry and light vehicles. Jump jets add mobility, though its light armor limits staying power in prolonged fights or against heavier foes.
3439
Mech M Wasp Rifleman
435
M
modified Wasp; AA duty like a smaller version of rifleman, medium fire-support  ill-suited as a front-line combatant.  combination of long-ranged weaponry,  rapid-fire autocannons, excellent targeting and tracking system for aerospace. RFL-3N replacing some of its heat-intensive energy weapons with autocannons.
4771
Mech M Whitworth
333
M
The 40-ton Whitworth, introduced around 2610, was designed as a missile support ‘Mech bridging light and medium classes. It mounts twin LRM-10s for strong long-range fire, three medium lasers for backup, and four jump jets for agility. Pros: solid armor, dependable ranged punch, and decent mobility over terrain. Cons: slow for its size, weak in close combat, and prone to actuator issues.
2620
Mech M Wolverine
533
M
The 55-ton Wolverine is a versatile medium ‘Mech built for mobility and flexibility. Armed with an AC/5, SRM launcher, and medium laser, it balances range and close-combat punch. Pros: durable armor, adaptable loadouts, and jump jet mobility. Cons: limited hardpoints, mediocre at extreme ranges, and a broad profile that makes it easier to hit.
4771
Mech Site L Rock Breaker
222
M
Construction/Mining mech for breaking up rock formations, harvesting to dump trucks, can also be used as recovery mech
SS AS Tau Barracuda
633
H
The Barracuda is the T'au Air Caste’s main atmospheric fighter, balancing speed, agility, and advanced electronics. Though slower than the Imperial Thunderbolt or Lightning, it outmaneuvers them with superior handling and pilot skill. In dogfights, it rivals the Thunderbolt closely—sacrificing top speed for exceptional maneuverability and targeting precision.
SS Blizzard
525
M
Imperial Transtar 1010 series E "Blizzard'' Crew: 1  Maneuvering Thrust: 0.156 km/s/s Mass: 150 tons  Armor: Crystanium w/belt Atmospheric Capability: Full Predecessor "Hawk" fighters, Imperial Transtar's Blizzard is a very rugged and popular design. Disruptor gun main armament restricts this interceptor to close-in work, but the torpedoes provide flexibility rare in such small combat machines. 
SS Fighter A
SS Fighter A-1
SS Fighter AS Condor
322
M
Victory Aerospace
SS Fighter AS F-45
511
L
Victory Aerospace
SS Fighter B
SS Fighter C
SS Fighter H AS Avenger
443
H
Victory Aerospace
SS Hellbender HCR
M
newly refitted ships sporting a dramatically updated performance is as ambivalent as the original due to mediocre shielding, nonexistent point defenses, and rather low speed  extremely reliable and maintenance friendly. pilots now enjoy greater combat survivability
SS Lance Electra
SS Night Hawk
Night Hawk's lack of warheads actually works in its favor in locales where such ordnance is hard to come by and supply ships may be few and far between.
SS Pit Viper
623
VL
The Pit Viper is a cheap, agile point-defense fighter from House Devon, favored for its acceleration and easy maintenance. Its design became widely pirated during the Terran-Hatchling War, making parts abundant but quality inconsistent. Though popular for affordability, it’s weak in combat—ineffective against any ship with armor above rating 2—best used in swarms or support roles.
SS Salamander
well­-rounded combatant,  forms the backbone of many heavy fighter squadrons based on the frontier.  parts and supplies for the Sala­mander are almost always readily available.   best all-purpose fighter cur­rently around.  
SS Spacestation K-7
Spacestation K-7
SS Spirit Rider
M
Transtar's Night Hawk attrition fighter of choice; Meld Laser good for larger vessels, while its Splatterguns make short work of enemy SPAC Fighters short range.   devastating "Medium + 10" Splatterguns.  Oddly enough, the best counter to a Night Hawk is the lowly Thun­der Bird or a pair of Spirit Riders.
SS Talon
SS Teal Hawk
435
M
Teal Hawk is very fast, well-armored, and reasonably maneuverable,  They started retrofitting the Teal Hawks with two of their smallest new weapons, the deadly Khanjar, with one apiece for the pilot and gunner. The result is a ship that can engage even the fastest of targets, has a increased torpedo load and both pilot and gunner can actively join the fight, where the original weapons fit prohibited such efficiency. 
SS Thunderbird H
546
L
Mass: 200 tons Translight: None
SS Viper (BSG)
L
The Viper Mark II was a single-seat Colonial Fleet fighter from the First Cylon War, famed for its agility and key role in securing victory for the Twelve Colonies. Later replaced by the Viper Mark III, it still served through the Armistice. Its legendary status led to 40 preserved units aboard the Battlestar Galactica, which were reactivated to defend against the renewed Cylon assault.
SS Zaxxon
522
M
SS/Aircraft Daggar
622
M
the Dagger the first AFFC Omni-Fighter design. GM SuperFusion 225 XL engine 14 tons of Kallon AeroWeave ferro-aluminum good protection, speed, and maneuverability 18 tons of pod space for weapons, though like many OmniFighters it pays the price in only 10 double heat sinks on its base chassis.  nose-mounted RAC/5 and paired ER medium lasers in each wing. 
Ship ST Bragg Rebel Price
Ship ST Caron Cinc Louis
444
H
guns F-2 R-2 L-4 R-4
Ship ST Eastport Essex Benton
444
Ship ST Marmora Signal Rose
Ship ST Romeo Era Tyler
Ship ST USS Cricket
333
Ship ST VanDorn Beau Lovell
334
Ship Sail Caravel 1
Ship Sail Carrack 1
Ship Sail Galleon Morgan
333
H
Ship Sail Galleon Sumsuch
333
Ship Sail Lateen Barbary
422
Ship Sail Spanish Shoals
333
Tank APC H HISS b
322
H
Rocket pod options.  The Cobra High Speed Sentry ("HISS") Tank V2 option is 2 three-tube Hvy MLRS and two Medium AC10's. An alternate version has no belly structure like the original and is a much improved design; but the original with the large belly was for up to two squads or one squad and one 4x4, two cycles or 1 heavy trike/equivalent, and up to two Light ATGs, supplies, camp equipment etc.
1
Tank H Ontos
275
H
The Ontos began as one of three Grumman Amalgamated prototypes, selected for its ability to sustain fire without reloading. Possibly inspired by an ancient Terran vehicle of the same name, it became widely used across the Inner Sphere, especially by House Marik as a heavy tank. Suited for ambush due to its short range and slow speed, early models suffered overheating issues that damaged power amplifiers. This was fixed by sequ
Tank H Sturmfeur
276
H
The SturmFeur debuted in 3018 as the largest missile support combat vehicle in the Inner Sphere. Reflecting LCAF doctrine, it is slow but heavily armored, able to endure sustained attacks before withdrawing. Its main weapons are twin SturmFeur LRM-20 launchers, providing powerful direct and indirect fire while allowing it to engage from long range or out of sight. Due to targeting limitations during the Third Succession War, t
Tank Hover L
211
M
-----------Not In Production (NIP)---------- Hovercraft are all-terrain capable and this version has a tank turret.
2
Tank L Hunter
456
L
The Hunter Light Support Tank is widely used by planetary militias and second-line units. Designed by Defiance Industries as a low-cost, reliable vehicle, it provides covering fire for units withdrawing from the front lines. Its success led to licensed production by multiple manufacturers across different worlds. The tank features a low profile and a twenty-tube FarFire Maxi-Rack LRM-20, allowing it to use terrain for conceal
Tank SP Mongoose
353
H
Tank Turan IV (twin AC5)
335
H
Armed with twin 50mm tank guns the Turan IV boasts solid battlefield presence and durability. A single-barrel AC/10 variant also exists. Though early concepts showed twin sponson MGs per hull side, only one or two prototypes featured them. Advances in core metals arguably elevate its 50mm armament to medium-grade performance.
Tank Turan IV Hover 1-1
3
L
Whether this is a skirt of air is debatable.
Tank Whirlwind Hover Tank
422
H
Initially designed dual role vehicle suited Anti-Aircraft Escort and IFV, armed with a pair of turret-mounted Autocannon/2s pair of medium lasers, also turret. coupled with the Whirlwind's speed allows to keep at range from most enemies and pepper them with autocannon fire. The Whirlwind also has a half ton cargo bay to transport infantry
null
Terrain Battle Bunker GIJoe
M
Terrain Battle Bunker GIJoe
Terrain Bunker 1-1
4
12 pt bunker
Terrain Facility 1-1
Terrain Facility Piping
piping
Terrain Facility Pumps
pumps
Terrain Facility Transformers
power transformers
Terrain Facility Walker AW-3
422
LV
A utility mech autonomous or with a pilot, armed with VL or L versions of larger weaponry cousins.
null
Terrain Power Generator 1-1
Terrain Power Unit 1-1
power unit
Terrain Radar Tower 1 -1
radar tower
Terrain Refinery 1
refinery
Terrain Repair Facility 1 -1
A large multi-functional repair facility for any size mech
Terrain Tatooine-style 1-1
a hex of small buildings
Terrain Warehouse 1-1
warehouse
Terrain mineral harvesting-1
-
-
Watercraft GI Joe Water Mocassin
M
The Water Moccasin is a fast attack craft used in "brown waters" (rivers, lakes, swamps, etc), with a displacement of 3.35 tons. It has a maximum speed of 28 knots and maximum range of 370 nautical miles.
Watercraft GIJoe SHARC
L
the most advanced single-man submersible aircraft in the world. The Joes, always on the forefront of developing technology, have continually upgraded the S.H.A.R.C. with the latest in communications and weaponry. With its ability to move from water to air and back again, the S.H.A.R.C. is an amazing feat of technology but it is advised to avoid any dogfighting, as the S.H.A.R.C. is not nearly as maneuverable in the air.
z Drop Ship Leopard
844
AE
DropShips, ranging from 200 to 100,000 tons, are non-FTL landing fortresses that handle planetary transit and docking with JumpShips for interstellar travel. Spheroid models, with rounded hulls and bottom-mounted drives, are durable, runway-independent, and ideal for exploration or combat drops. However, they burn more fuel, damage terrain, and are slower and less stable in atmospheric flight.
z Drop Ship Spherical
AE
essentially landing fortresses but their armor is debatable. They conduct all aspects of space travel, including transit between planets and jump points and planetary landings. For FTL interstellar movement, they dock with JumpShips by means of a docking collar. It is the DropShips that move cargo and passengers between planetary surfaces, orbits, space stations and jump points.
z Dropship Firebat
623
H
The Firebat was Cobra’s lightweight assault jet—essentially a seat bolted to a rocket engine. Flown by elite A.V.A.C. pilots, it had minimal instruments, requiring exceptional skill to control. Weighing 5.7 tons, it reached 470 mph with a 1,400-mile range. Usually deployed from Terror Dromes, its folding wings fit silo bays. A dropship variant carried two ’Mechs and two infantry platoons.
100
z Space Station K-7x
777
A
Deep Space Station K-7, also called Deep Space K-7, Space Station K-7 or simply K-7, is a 3-starhip port space station owned by several factions. Well defended, with orbital defenses and early warning sensors millions of miles from its location.
z Space Station Regula-1
777
Regula I was a Federation Regula I-type scientific research laboratory orbiting the D-class planetoid Regula during the late 23rd century. Located in the Mutara sector of the Beta Quadrant, Regula I was near the Mutara Nebula. The Ceti Alpha system was three days away at warp speed. In the year 2285, the station housed Project Genesis and its team under the direction of Dr. Carol Marcus.
z-Spacestation Refueling
z-Spacestation Ring
555
guns missiles
jeeps
mechs assault
Starships & Space
ships ironclads
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Aircraft/Aerospace
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