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Rules for basic war gaming in the Ancient/Medieval era, that is, all eras and locations before gunpowder. 

One infantry unit is one cohort, warband etc. and one cavalry stand is one troop.  Skirmishers are mounted either individually or in groups of two per stand.  One hex is approximately 25 yards so maximum bow or slinger range is 8 hexes or less.

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Rules for Ancient/Medieval siege warfare with or without actual models.  FortBoard is a graphical representation of any typical fort and all the pieces can either be miniatures or chits on the square grid artwork. When all miniatures are used including forts and terrain and artillery, miniatures are individually mounted.

Medieval life link

Hex Command Ancients & Medieval

Rules for war gamers to use the packaged war game from Parker Brothers called LionHeart; more of an actual miniatures game than the chess-like nature of the original game, and played on a much larger surface with hex or square grid.

Recommended: Get the Milton Bradley Game called BattleMasters for draped cavalry and Crossbowmen.  Some would say that BattleMasters is actually the better collection of miniatures but we use both.  

Recommended minimum: get two sets of Lionheart for each force

Sushi Fort
Sushi Fort

Use Sushi Roll for making forts also available at Walmart

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20211026120107

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carthagescutum
carthagescutum

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Sushi Fort
Sushi Fort

Use Sushi Roll for making forts also available at Walmart

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