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companycmd
Veteran Visitor
Veteran Visitor
Aug 11, 2022
In Game Conventions & Events
AWI Scenario document with oob and objective index cards
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companycmd
Veteran Visitor
Veteran Visitor
Jul 16, 2022
In Game Conventions & Events
In development. In the sessions for RockCon (Rockford IL Nov 4 2022), each session will actually consist of two games because of how fast the games play, so each of the games will either be Hex Command Ancients, Gunpowder or Hex Command NOVA (BattleTech) based on player majority choice when they sign up; a novel idea.
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companycmd
Veteran Visitor
Veteran Visitor
Jul 12, 2022
In Game Conventions & Events
HMGS RockCon Game Convention 9am Saturday Two games are in this time slot because of how fast the games are: Hex Command NOVA is Imagine Image Multimedia's version of BattleTech. ''...It's just better...'' HCN uses sci-fi BattleTech combat machines in the fast-playing Hex Command system. If you've played any era of Hex Command: ancients, gunpowder or mechanized WW2, you can easily play this game. Hex Command Ancients follows this game: Rome vs. Carthage ''..always fun and fascinating to see Elephants and Chariots on the game table..'' 2pm Saturday Two Games in this Slot because of how fast the games are. HCG is Imagine Image Multimedia's gunpowder era 1/72 scale war game. The two games can be American Civil War, Napoleonics or American Revolution. ''Hex Command has always been one of the best ways to play horse and musket war games .. always fun and furious..''
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companycmd
Veteran Visitor
Veteran Visitor
Jul 11, 2022
In Game Conventions & Events
Hex Command Gunpowder Quick HCG.docx Hex Command Ancients Quick HCA.docx Hex Command Mechanized Hex Command NOVA Quick HCN.docx These rules may completely replace all HC rules. Use the main rules for reference only and for more detailed game play, as chosen by the judge whether to use a rule or not.
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companycmd
Veteran Visitor
Veteran Visitor
Jul 10, 2022
In Game Process & Procedures
Be sure to check out the Convention rules for all Hex Command rules, as recent changes have occurred that may not be included in the actual rules. These rules may in fact be the ONLY way you play Hex Command going forward, and use the actual rules only for reference.
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companycmd
Veteran Visitor
Veteran Visitor
Jul 06, 2022
In Game Process & Procedures
PDF demonstrates that in order to get to 1 inch high, you don't have to make a hill look like hexes UNDER the top layer; just concentrate on making the top layer and radiate outwards successive layers of foamcore until you get to one inch high, or higher. But remember, the higher you go the more the layers radiate outward. Glue the layers with wood glue and weigh down during drying (4 hours for large hills) with power tools. Make sure when putting on the layers they don't slip during the drying process so use good weights and FLAT surface. If the top layer of hex shape is 1/4 inch, then only three 1/4 inch foamcore layers will be needed to get to a total of one inch. Remember, all your terrain must be height-wise accordingly; for 1/72 figures (other than WW2 and NOVA) we do not have trees or buildings taller than 1.5 inches. As trees wont sit on the edge of a staggered hill terrain, stick them in place with StickyTac or use pins; to cover the holes when the pins are removed again, just repaint the hills. Note that getting colored foamcore is not likely so white will have to be painted; Krylon is recommended so spray outside, without your glasses on, and with a smock and upwind from the object being painted! https://1drv.ms/b/s!ApNSn4lPCCzogcVN4zTVdpilCS5-kw?e=8vjCec
Cut levels under hex grid hill shapes content media
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companycmd
Veteran Visitor
Veteran Visitor
Jun 30, 2022
In Rules Hex Comd Gunpowder
The usual caveats: this was difficult to reproduce due to sources GameMapr old program was used to create the contour lines as a separate jpg file then imported into Canvas Much simplification was done as you can see in the roads/rivers for hex layout and joining e.g. intersections I (TC) have personally been to this battlefield in the 80's Underbrush is NOT cover but is a move obstacle File
Mechanicsville/Beaver Dam Creek 4x3 map PDF content media
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companycmd
Veteran Visitor
Veteran Visitor
Jun 27, 2022
In Rules Hex Comd Ancients
These are for the perforated cards from MCGpaper.com These, like the previous post for HCNova, are NOT poker cards but when mixed with poker card sizes do still work in the auto-shuffling machines.
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companycmd
Veteran Visitor
Veteran Visitor
Jun 26, 2022
In Rules Hex Comd NOVA
Game Cards (for mcgpaper.com pop out template cards) for use with Hex Command NOVA; add these to the Hex Command Mechanized card deck but remember to remove certain cards for HCM when using the deck for HCNova. However, to see the alignment for these cards in the Word docs, ignore the table cell lines in each Word doc and show the borders of the TEXT BLOCKS to see the approximate card edges. Always print on paper first and hold up to the light with an unpunched card page, to see if the layout works with the popup cards from MCG. Link https://1drv.ms/u/s!ApNSn4lPCCzogcU7Mvb2Sg3C67yAzA?e=dnBjy7
Hex Command NOVA Game Cards content media
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companycmd
Veteran Visitor
Veteran Visitor
Jun 19, 2022
In Rules Hex Comd NOVA
Clearly the walkers here have had any extra armor plating removed in anticipation of the jungle environment and wanting them to be lighter; otherwise you can clearly see how armor plating would be applied if the walkers were to face off against other walkers; also, the cockpit windows would have to be armored. Thank you James Cameron #jamescameron
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companycmd
Veteran Visitor
Veteran Visitor
Jun 16, 2022
In Game Conventions & Events
All the rules are being updated/edited for faster play at conventions. Here is the folder developments so far.
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companycmd
Veteran Visitor
Veteran Visitor
Mar 26, 2022
In Rules TimeDriver
https://1drv.ms/b/s!ApNSn4lPCCzogb9j4TrHlTf0yM6rHQ?e=Kz0ywl laid out with 3x2inch spaces which may not actually be necessary as the vehicles are mounted to the same size.
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companycmd
Veteran Visitor
Veteran Visitor
Mar 15, 2022
In Rules TimeDriver
A major revision of TD rules is available, in development and testing. Significant flaws were found and we hope, fixed. Also, 3D printed vehicles are in production so we, and anyone else, can get away from using Matchbox/Hot Wheels vehicles as much as possible. https://1drv.ms/b/s!ApNSn4lPCCzogbtpA__91gfcph8OYg?e=poGfD0
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companycmd
Veteran Visitor
Veteran Visitor
Mar 03, 2022
In Rules TimeDriver
TimeDriver Rules 2022 TD2022 is a redesign of the established rules and is meant to be even simpler than TD already is. This initiative was undertaken when the larger cityscape terrain was going through optimization during Covid for a smaller game table, being 4x3 foot, with city blocks of 8” square, and all buildings where to be made of cardstock and applique art. The fastest simplest way for this was to use Tissue Boxes and thus the majority of the terrain are box shapes with embellishments applied. The intention here is for anyone to have the 4x3 foot cityscape block layout printed on paper at a local office supply store, then having applied buildings to mat board either 8x8 or 6x6 inches, placing them as desired onto the city block artwork. Using 1” square grid (each vehicles is mounted to a 2” long base where possible), the intention of this is as before, for no turning grid or other measurement device to be used or needed. Thus, the blacktop graphic is actually deep charcoal so the black lines of the grid art show up. When completed and tested this document will replace TimeDriver rules.
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companycmd
Veteran Visitor
Veteran Visitor
Feb 26, 2022
In Rules TimeDriver
4x3 table layout, this is dramatically smaller than the original pre-covid TimeDriver/CarWars city scape, though the scale (1/72 figures, approx. 20mm (1/87 scale) vehicles) is the same. Again, if desired, two 4x3 tables can be put together to create a 6x4 table but for now the 4x3 tables are stacking wonderfully out of the way, taken out only when something is being worked on or the game is being played. Fold-up and 3D printed vehicles are also in production and in the Shared folder, as well as the 6x6 inch artworks used to cover the yellow blocks here with other variety such as grass, a park with trees, run-down buildings (the bad part of town), etc. More fold up buildings and applique artwork for tissue boxes (Puffs brand bottom left example; a facial tissue cube, while the right side of the photo is the long version tissue box) are also in production. Scatter terrain, road blocks, debris and other things are also in production.
New City Scape in Production content media
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companycmd
Veteran Visitor
Veteran Visitor
Feb 20, 2022
In Rules TimeDriver
A new article and work in progress is potentially going to replace all previous rules for TimeDriver CarWars. "Large Grid CarWars This article describes the nuances of having a large grid rather than small, micro-grid for CarWars or other brand vehicle games. The intention of this adaptation is for no turning grid or other measurement device to be used or needed. Thus, the blacktop cannot be fully black so the lines of the grid art can be seen. The rules are addressed in due course. This is a work in progress and potentially may replace TimeDriver rules entirely."
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companycmd
Veteran Visitor
Veteran Visitor
Jan 22, 2022
In Rules Hex Comd Ancients
https://albanianstudies.weebly.com/illyrian-warfare.html
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companycmd
Veteran Visitor
Veteran Visitor
Jan 19, 2022
In Rules Hex Comd Ancients
Paper Fold up https://1drv.ms/b/s!ApNSn4lPCCzogbo-shzYl6rmFWd1ew?e=z1Px52 3D printed wheels are available for free just pay for shipping.
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companycmd
Veteran Visitor
Veteran Visitor
Jan 17, 2022
In Rules Hex Comd Ancients
Made somewhat smaller for wargame table
Usborne Roman Fort Modified for wargame use content media
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companycmd
Veteran Visitor
Veteran Visitor
Jan 11, 2022
In Scenarios Forum
This article puts into perspective some of the events and characters in the series Rome from HBO.
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