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Game Process & Procedures

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4x3 Numbered Hexes and Order Writing

As more and more emphasis is being placed on smaller game tables, for us at least with the advent of our new service called Battlefield Design Services and our 4x3 maps (larger are available), it may be required for most situations, that the owner of a moving unit take the time to write the number of the destination hex for a unit's movement ... hence the fact the hexagons are numbered. The reason for this is that on this small a table with these larger figures, unless you reduce all movement to just one hex per turn, units are going to get into firing range very quickly and games are going to end very quickly too. On 6x4 and 8x5 maps and game tables however, there is less concern.

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