Another Combat Example
Only units marked HOLD can fire during another player's movement.
Units marked to move fire (ACW rifled: before they move AND after they conclude their move for the turn) (Non-ACW rifled before OR after they move)
A has initiative
Orders are marked, revealed and explained for both sides
On A's left, a regt moves into a field (it has no target for firing at before it moves)
Facing against it, the Player B regt is out of range at the start of A's move, and is ordered to move into or toward the same field
When A regt enters field, B cannot say "stop I am firing" because B's unit is ordered to move.
A regt gets to field and to a border fence in its move and after moving, fires causing a Red hit to B regt.
B turn:
It's regt fires before moving, then moves toward the field and into the hex sharing the fence with A.
A regt at fence cannot fire before contact because it has already fired; we have no rule for "holding fire after moving."
Melee at fence: A rolls star = red hit + incremental hit; B rolls Blue = incremental hit. A value is 3 before melee begins and B is: 3 points -1 for the red hit -1 for enemy in cover (at fence first round) = 1 total value. Difference of two. This means additional 2 IH hits placed on the inferior (B) unit.
Total hits to B are: 1 red hit existing + 1 red hit and + 1 IH (A rolled Star) for melee and + 2 IH for inferior points. 3 IH hits = 1 Red hit: B routs.






