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War Gaming and Technology

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Small Game Tables in HCM

See the updated requirements document for HCM here.

1. Starting small game table: HCM

2. STARTING SMALL GAME TABLE: HCM

2.1 Most Likely Efficient Scenarios

1. 10-sided die from list below

2. Blue: 1 force enters. Red: both enter

2.1. Location: Roll for entering force: 1d4 entering side

2.2. Size of Force: Blue: all force. Red: as below:

Blue: ¼ enters on turn 3. Location: 1d4 random center of side

Red: ¼ enters turn 5. Location: 1d8 including corners

2.1.1 Infantry, no vehicles, no HMGs

2.1.2 As above, one HMG section each

2.1.3 + one Mortar section

2.1.4 + up to 2 APCs/Jeeps/Bren carriers

2.1.5 + no more than two light anti-tank cannons

2.1.6 + no more than 1 Light tank each side

2.1.7 + no more than 2 light tanks per side

2.1.8 + no more than one medium tank per side

2.1.9 No infantry, Light Tanks and some ATGs

2.1.10 No infantry, No more than 4 tanks per side with some ATGs


See the updated requirements document for HCM here.

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