Small Game Tables in HCM
See the updated requirements document for HCM here.
1. Starting small game table: HCM
2. STARTING SMALL GAME TABLE: HCM
2.1 Most Likely Efficient Scenarios
1. 10-sided die from list below
2. Blue: 1 force enters. Red: both enter
2.1. Location: Roll for entering force: 1d4 entering side
2.2. Size of Force: Blue: all force. Red: as below:
Blue: ¼ enters on turn 3. Location: 1d4 random center of side
Red: ¼ enters turn 5. Location: 1d8 including corners
2.1.1 Infantry, no vehicles, no HMGs
2.1.2 As above, one HMG section each
2.1.3 + one Mortar section
2.1.4 + up to 2 APCs/Jeeps/Bren carriers
2.1.5 + no more than two light anti-tank cannons
2.1.6 + no more than 1 Light tank each side
2.1.7 + no more than 2 light tanks per side
2.1.8 + no more than one medium tank per side
2.1.9 No infantry, Light Tanks and some ATGs
2.1.10 No infantry, No more than 4 tanks per side with some ATGs






