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Game Process & Procedures

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Things that don't happen in Hex Command

Yes it is true that one thing that doesn't happen in Hex Command, if not many other rules for war games, is the reported "the unit was wavering," "we could see them wavering," "they fell back but a few minutes later tried again.."

This is also seen in (albeit I hate to make the reference because how bad the movie is) the Little Round Top scene in Gettysburg. "Here they come again!!"


So what are these conditions talking about? How could a force "see" that another force was "wavering" and did the unit that was pushed back that is to say, tried to advance was fired upon and ran away, actually come back, or was it another unit entirely? How did the unit recover so quickly unless another unit came up to join with it?


So does this mean that when a unit routs on our game table, if it routs into a friendly unit the routed unit suddenly shrugs off the defeat and tries again, and if so.. if joined with another unit that is to say, all mixed up, how can we legislate/show this on the game table?


Do you believe that a unit that routs does NOT actually leave the game table? And why do we do that anyway in Hex Command? Why doesnt the unit just get pushed back a rout distance and recover itself? Shouldnt the Rout rule just apply to Raw units, not units that have experience? More on this later or let us know what you think.

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