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Rules Hex Comd NOVA

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Hex Command NOVA rules are updated

The rules are updated.

  • CnC dice no longer used

  • d6 used for combat

  • All weapons grouped into categories of Energy, Kinetic and Missile each given range and Attack Values.

  • Attack Value is compared to Defense Value of target and the result is the number of dice to roll to hit. Target takes damage if hit is scored. Missiles are exactly the same except they can cause stability / pilot die rolls and may affect hexes around the target hex.

  • Index Card roster cards are still available in the DB but superseded by Business Card Layouts.

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